Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Make an unexpected connection outside Docia Moore's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Voluntarily left Broker |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
26 |
Docia Moore is blamed for an accident that causes the death of several crew members. Docia Moore's guilt drives Docia Moore to excel. |
3 |
26 |
Became a Scout (Courier). |
3 |
28 |
Spend several years jumping from world to world in Docia Moore's scout ship. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Docia Moore's scout ship is one of the first on the scene to rescue the survivors of a disaster but Docia Moore fail to help. Gain an Enemy. |
4 |
33 |
Psychologically damaged by Docia Moore's time in the scouts. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Docia Moore survey an alien world. |
5 |
38 |
Promoted to Scout (Courier) rank 2. |