Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Merchant (Broker). |
2 |
28 |
Dorothea Brewer's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
28 |
Became a Navy (Flight) with the new title Crewman. |
3 |
32 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
32 |
Failed to qualify for Physician (Scholar). |
4 |
32 |
Became a Drifter (Barbarian). |
4 |
36 |
Find valuable salvage. |
5 |
36 |
Continued as Drifter (Barbarian). |
5 |
38 |
Dorothea Brewer do not know what happened to Dorothea Brewer. There is a gap in Dorothea Brewer's memory. |