Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Dorothy McDermot's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Failed to qualify for Army Support (Army). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
21 |
Became a Citizen (Colonist). |
3 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
24 |
Failed to qualify for Field Researcher (Scholar). |
4 |
24 |
Became a Drifter (Scavenger). |
4 |
27 |
Find valuable salvage. |
4 |
28 |
Forced to continue current assignment. |
4 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
28 |
Continued as Drifter (Scavenger). |
5 |
30 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
30 |
Became a Noble (Dilettante) with the new title Wastrel. |
6 |
33 |
Dorothy McDermot manipulate and charm Dorothy McDermot's way through high society. Gain a Rival and an Ally. |
7 |
34 |
Continued as Noble (Dilettante). |
7 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |