Dovie Hart  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 41 F 4 (-1) 9 (1) 7 (0) 6 (0) 5 (-1) 3 (-1)497653
Nuanced, Contrite, Abrupt
 
Skills
Animals 0
Athletics 0
Carouse 0
Diplomat 0
Drive 0
Gun Combat (Archaic) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Medic 1
Navigation 1
Persuade 1
Stealth 0
Streetwise 0
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine01
Scout Surveyor 01
Drifter Barbarian 01
Believer Missionary/Humanitarian Project Worker12
Drifter Wanderer 01
 
Name Type Affinity Enmity Power Influence Species
Dixie Fitzgerald Enemy 0 3 2 0 Answerin (F/33)
Dixie Fitzgerald gains in power.
 
Term Age History
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 21 A mission goes wrong; Dovie Hart and several others are captured and mistreated by the enemy. Gain Dovie Hart's jailer as an Enemy.
2 21 Became a Scout (Surveyor).
2 22 Spend several years jumping from world to world in Dovie Hart's scout ship.
3 25 Voluntarily left Surveyor
3 25 Became a Drifter (Barbarian).
3 27 Injured.
4 27 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 30 Dovie Hart retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
4 31 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
5 31 Continued as Believer (Missionary/Humanitarian).
5 34 Dovie Hart accepted an offer of inducements to betray Dovie Hart's faith. Gain 200,000 in cash.
6 35 Switched to Drifter (Wanderer).
6 36 Offered job by a patron. Now owe him a favor.
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