Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Hard times caused by a lack of interstellar trade costs Dulcie Hawkins's job. |
2 |
21 |
Failed to qualify for University. |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
25 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
25 |
Became a Merchant (Broker). |
3 |
29 |
Dulcie Hawkins's business or ship thrives. |
3 |
29 |
Promoted to Merchant (Broker) rank 1. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
30 |
Moved to a new world. |
5 |
33 |
Voluntarily left Broker |
5 |
33 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
40 |
Betrayed by a friend. One of Dulcie Hawkins's Contacts or Allies betrays Dulcie Hawkins, ending Dulcie Hawkins's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 1. |