Term |
Age |
History |
---|
0 |
0 |
Born into a major clan. |
0 |
0 |
Eaaaur's family’s glory days are long gone, all that is left is the tales of great landholdings now lost to upstarts. |
0 |
0 |
Eaaaur's ancestral territory is 7. |
0 |
0 |
Eaaaur is the youngest daughter. |
0 |
14 |
Rite of passage completed with a 4. |
1 |
14 |
Became a Management (Clan Aide). |
1 |
17 |
Expand into new territories. Gain a Contact. |
1 |
18 |
Promoted to Management (Clan Aide) rank 1. |
2 |
18 |
Continued as Management (Clan Aide). |
2 |
19 |
A clan elder takes a dislike. Gain her as a Rival. |
3 |
19 |
Became a Outlaw (Outlaw Thief). |
3 |
23 |
Succeed at an audacious raid on a rival. |
4 |
23 |
Continued as Outlaw (Outlaw Thief). |
4 |
27 |
Victim of a crime |
4 |
27 |
Promoted to Outlaw (Outlaw Thief) rank 1. |
5 |
27 |
Continued as Outlaw (Outlaw Thief). |
5 |
30 |
Betrayed by a friend. Contact becomes a Rival. |
5 |
31 |
Forced to muster out. |
6 |
31 |
Became a Outcast (Outcast Scavenger). |
6 |
32 |
Pick up a few handy skills |
6 |
35 |
Promoted to Outcast (Outcast Scavenger) rank 1. |
7 |
35 |
Continued as Outcast (Outcast Scavenger). |
7 |
37 |
Friends desert you. |