Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Established a network of contacts. Gain 3 contacts. |
2 |
22 |
Voluntarily left Corporate Agent |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Contact with Government. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Failed to qualify for Artist (Entertainer). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Army (Army Support) with the new title Private. |
4 |
29 |
Injured. |
5 |
32 |
Continued as Army (Army Support). |
5 |
33 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
6 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
33 |
Switched to Drifter (Wanderer). |
6 |
36 |
Betrayed by a friend. One of Edith Gay's Contacts or Allies betrays Edith Gay, ending Edith Gay's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
39 |
Edith Gay accepted an offer of inducements to betray Edith Gay's faith. Gain 310,000 in cash. |
7 |
40 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |