Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A good deal ensures Edythe Walker is living the high life for a few years. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Failed to qualify for Pirate (Rogue). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
5 |
34 |
Became a Citizen (Worker). |
5 |
36 |
Edythe Walker's business expands, Edythe Walker's corporation grows, or the colony thrives. |
5 |
38 |
Promoted to Citizen (Worker) rank 1. |