Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
21 |
An expedition or voyage goes wrong, leaving Elfrieda Gray stranded in the wilderness. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Make an unexpected connection outside Elfrieda Gray's normal circles. Gain a Contact. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Voluntarily left Merchant Marine |
3 |
25 |
Became a Entertainer (Performer). |
3 |
27 |
Join homeworld’s celebrity circles |
3 |
27 |
Gain a contact |
3 |
29 |
Promoted to Entertainer (Performer) rank 1. |
4 |
29 |
Continued as Entertainer (Performer). |
4 |
33 |
Join homeworld’s celebrity circles |
4 |
33 |
Gain a contact |
4 |
33 |
Promoted to Entertainer (Performer) rank 2. |
5 |
33 |
Continued as Entertainer (Performer). |
5 |
37 |
Gain a patron in the arts. Gain an Ally |
5 |
37 |
Promoted to Entertainer (Performer) rank 3. |
6 |
37 |
Continued as Entertainer (Performer). |
6 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
41 |
Promoted to Entertainer (Performer) rank 4. |