Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Elisa Fawns's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
21 |
Elisa Fawns's work ends up coming home with Elisa Fawns, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
21 |
Failed to qualify for Explorer (Scout). |
3 |
21 |
Became a Drifter (Barbarian). |
3 |
23 |
Nearly killed. Owe 30,000 for medical bills. |
4 |
23 |
Failed to qualify for Colonist (Citizen). |
4 |
23 |
Switched to Drifter (Wanderer). |
4 |
27 |
Elisa Fawns do not know what happened to Elisa Fawns. There is a gap in Elisa Fawns's memory. |
5 |
27 |
Failed to qualify for Scientist (Scholar). |
5 |
27 |
Switched to Drifter (Scavenger). |
5 |
29 |
Find Ancient Technology. |
5 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
31 |
Continued as Drifter (Scavenger). |
6 |
32 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
7 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
34 |
Elisa Fawns aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
34 |
Returned to Drifter (Barbarian). |
8 |
36 |
Find valuable salvage. |
8 |
38 |
Forced to continue current assignment. |
8 |
38 |
Promoted to Drifter (Barbarian) rank 1. |