Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Elise Coghill run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for Field Researcher (Scholar). |
3 |
25 |
Switched to Drifter (Wanderer). |
3 |
26 |
Attacked by enemies that Elise Coghill easily defeat. |
3 |
26 |
Gain Enemy if Elise Coghill don't already have one. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
31 |
Elise Coghill do not know what happened to Elise Coghill. There is a gap in Elise Coghill's memory. |
5 |
31 |
Became a Merchant (Broker). |
5 |
32 |
Make an unexpected connection outside Elise Coghill's normal circles. Gain a Contact. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
39 |
A good deal ensures Elise Coghill is living the high life for a few years. |
6 |
39 |
Promoted to Merchant (Broker) rank 1. |