Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
20 |
Elizebeth Garrett aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
26 |
Attempted a risky adventure and was wildly successful. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
29 |
Suffer from a life-threatening illness. |
5 |
29 |
Failed to qualify for Flight (Navy). |
5 |
29 |
Switched to Drifter (Barbarian). |
5 |
31 |
Suffer from a life-threatening illness. |
6 |
31 |
Failed to qualify for Explorer (Scout). |
6 |
31 |
Submitted to the draft. |
6 |
31 |
Became a Scout (Explorer). |
6 |
33 |
Psychologically damaged by Elizebeth Garrett's time in the scouts. |
7 |
33 |
Returned to Drifter (Barbarian). |
7 |
36 |
Elizebeth Garrett run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
36 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
40 |
Elizebeth Garrett secretly provide religious rites for a dying leader or noble, although they do not share Elizebeth Garrett's faith. Gain an Ally in the family and a Rival who disagrees with Elizebeth Garrett's choice. |