Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A sudden war destroys Elizebeth Herrera's trade routes and contacts, forcing Elizebeth Herrera to flee that region of space. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Became a Agent (Intelligence). |
3 |
29 |
Go undercover to investigate an enemy. |
3 |
29 |
A job goes wrong, forcing Elizebeth Herrera to flee off-planet. |
3 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Intelligence). |
4 |
30 |
Go undercover to investigate an enemy. |
4 |
32 |
Involved in a gambling ring. |
4 |
33 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
33 |
Continued as Agent (Intelligence). |
5 |
37 |
Severely injured. Owe 3,750 for medical bills. |
6 |
37 |
Became a Citizen (Worker). |
6 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
41 |
Promoted to Citizen (Worker) rank 1. |