Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Good fortune |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Elma Duffey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Citizen (Worker). |
3 |
25 |
Moved to a new world. |
4 |
27 |
Continued as Citizen (Worker). |
4 |
28 |
Elma Duffey's business expands, Elma Duffey's corporation grows, or the colony thrives. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
32 |
Good fortune |
6 |
35 |
Continued as Citizen (Worker). |
6 |
38 |
Political upheaval strikes Elma Duffey's homeworld, and Elma Duffey is caught up in the revolution. |