Initiate Elmira Bilton  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Kargol 41 F 5 (-1) 10 (1) 12 (2) 7 (0) 7 (0) 11 (1)1 (-2)5AC77B
Fortunate, Finicky, Always looks malnourished
 
Skills
Art (Creative) 0
Astrogation 0
Carouse 0
Clairvoyance 0
Deception 0
Drive 0
Electronics (Computers) 1
Persuade 0
Science (Social Sciences/Psychology) 1
Steward 0
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 01
Scout Courier 02
Scout Explorer 01
Drifter Scavenger 02
Psion Adept Initiate11
 
Term Age History
1 18 Became a Entertainer (Performer).
1 20 Expose or are involved in a scandal of some sort.
2 20 Failed to qualify for Marine Support (Marine).
2 20 Submitted to the draft.
2 20 Became a Scout (Courier).
2 24 Spend several years jumping from world to world in Elmira Bilton's scout ship.
3 24 Continued as Scout (Courier).
3 28 Birth or Death involving a family member or close friend.
4 28 Attempted to change assignments.
4 28 Switched to Scout (Explorer) with previous rank.
4 29 Lightly injured, no permanent damage. Fully recovered.
5 29 Failed to qualify for Artist (Entertainer).
5 29 Became a Drifter (Scavenger).
5 31 Attempted a risky adventure and was wildly successful.
6 33 Continued as Drifter (Scavenger).
6 35 Encounter a Psionic institute.
6 35 Tested for psionic powers
7 37 Became a Psion (Adept).
7 37 Learned Telepathy
7 41 Pick up potentially useful information using Elmira Bilton's psychic powers.
7 41 Promoted to Psion (Adept) rank 1 with the new title Initiate.
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