Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Voluntarily left Free Trader |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
26 |
Good fortune |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Epaab Pa-w's work ends up coming home with Epaab Pa-w, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
29 |
Failed to qualify for Colonist (Citizen). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
35 |
Find valuable salvage. |
6 |
37 |
Aging Crisis. Owe 10,000 for medical bills. |
6 |
37 |
Retired at age 37. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
40 |
Betrayed by a friend. One of Epaab Pa-w's Contacts or Allies betrays Epaab Pa-w, ending Epaab Pa-w's career. That Contact or Ally becomes a Rival or Enemy. |