Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
20 |
Era Corney's business or ship thrives. |
2 |
23 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
23 |
Continued as Merchant (Free Trader). |
3 |
25 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Failed to qualify for Corporate (Citizen). |
4 |
27 |
Returned to Drifter (Scavenger). |
4 |
29 |
Good fortune |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
34 |
Era Corney run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Failed to qualify for Surveyor (Scout). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Navy (Flight) with the new title Crewman. |
6 |
38 |
Accused of a crime |
6 |
38 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |