Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
20 |
Gain Enemy if Erie Myers don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Betrayed by a friend. One of Erie Myers's Contacts or Allies betrays Erie Myers, ending Erie Myers's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Merchant (Broker). |
4 |
32 |
Embroiled in legal trouble. |
4 |
33 |
Promoted to Merchant (Broker) rank 1. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
34 |
Birth or Death involving a family member or close friend. |
6 |
37 |
Continued as Merchant (Broker). |
6 |
40 |
Make an unexpected connection outside Erie Myers's normal circles. Gain a Contact. |