Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attacked by enemies that Essie Farrell easily defeat. |
1 |
19 |
Gain Enemy if Essie Farrell don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Attacked by enemies and injured. |
4 |
34 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
34 |
Gain Enemy if Essie Farrell don't already have one. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Essie Farrell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Scholar (Field Researcher). |
6 |
38 |
Entangled in a bureaucratic or legal morass that distracts Essie Farrell from Essie Farrell's work. |