Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
A series of bad deals and decisions force Essie McNamara into bankruptcy. Essie McNamara salvages what Essie McNamara can. |
2 |
19 |
Became a Rogue (Enforcer). |
2 |
23 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Failed to qualify for Colonist (Citizen). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Courier). |
3 |
27 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
30 |
Betrayed by a friend. One of Essie McNamara's Contacts or Allies betrays Essie McNamara, ending Essie McNamara's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
30 |
Switched to Drifter (Barbarian). |
5 |
34 |
Find valuable salvage. |
6 |
34 |
Voluntarily left Barbarian |
6 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
36 |
A notable academic consults with Essie McNamara about a publication or documentary he is working on. Gain a Contact in academia. |