Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Estell Black's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Estell Black do not know what happened to Estell Black. There is a gap in Estell Black's memory. |
3 |
23 |
Failed to qualify for Journalist (Entertainer). |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
27 |
Contact with Government. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Given advanced training in a specialist field |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Imperial trade restrictions force Estell Black out of business. |
6 |
33 |
Became a Rogue (Enforcer). |
6 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
37 |
Continued as Rogue (Enforcer). |
7 |
40 |
Betrayed by a friend. One of Estell Black's Contacts or Allies betrays Estell Black, ending Estell Black's career. That Contact or Ally becomes a Rival or Enemy. |