Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Failed to qualify for Scientist (Scholar). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Returned to Merchant (Merchant Marine). |
3 |
27 |
Risk Ethel Curtis's fortune on a possibility lucrative deal and win. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Make an unexpected connection outside Ethel Curtis's normal circles. Gain a Contact. |
4 |
31 |
Forced to continue current assignment. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Ethel Curtis's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
32 |
Returned to Drifter (Scavenger). |
6 |
34 |
Offered job by a patron. Now owe him a favor. |
6 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
36 |
Became a Entertainer (Artist). |
7 |
38 |
Works is especially well received and popular, making Ethel Curtis a minor celebrity |
7 |
40 |
Promoted to Entertainer (Artist) rank 1. |