Ethel Jenkins  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 41 F 5 (-1) 11 (1) 7 (0) 2 (-2) 8 (0) 5 (-1)5B7285
Traditional, Stoic, Loquacious
 
Skills
Art (Performing) 0
Carouse 1
Deception 3
Drive 0
Electronics (Remote Ops) 1
Medic 0
Persuade 0
Steward 0
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Entertainer Performer 14
Merchant Merchant Marine Crewman03
 
Name Type Affinity Enmity Power Influence Species
Anson Edye Contact 2 2 1 1 Halka (M/25)
Raymond Wilson Contact 2 2 3 1 Darmine (M/30)
Raymond Wilson is a questionable figure such as a criminal, pirate or disgraced noble.
Maye Andrews Contact 2 1 0 1 Ronnin (F/23)
Lindsay Brooks Contact 2 0 1 3 Darmine (M/41)
 
Term Age History
1 18 Became a Entertainer (Performer).
1 22 Join homeworld’s celebrity circles
1 22 Gain a contact
1 22 Promoted to Entertainer (Performer) rank 1.
2 22 Continued as Entertainer (Performer).
2 24 Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
3 26 Continued as Entertainer (Performer).
3 28 An investigation, tour, project or expedition goes wrong, stranding Ethel Jenkins far from home.
4 28 Became a Merchant (Merchant Marine) with the new title Crewman.
4 32 Make an unexpected connection outside Ethel Jenkins's normal circles. Gain a Contact.
5 32 Continued as Merchant (Merchant Marine).
5 36 Make an unexpected connection outside Ethel Jenkins's normal circles. Gain a Contact.
6 36 Continued as Merchant (Merchant Marine).
6 37 A series of bad deals and decisions force Ethel Jenkins into bankruptcy. Ethel Jenkins salvages what Ethel Jenkins can.
7 37 Returned to Entertainer (Performer).
7 39 Public opinion turns on Ethel Jenkins.
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