Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
Make a breakthrough in Etta Clubb's field. |
2 |
22 |
Voluntarily left Physician |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
25 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Nearly killed. Owe 7,500 for medical bills. |
4 |
27 |
Failed to qualify for Physician (Scholar). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Scout (Explorer). |
4 |
29 |
When dealing with an alien race, Etta Clubb botch an opportunity to gather extra intelligence about them. |
4 |
29 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
5 |
31 |
Continued as Scout (Explorer). |
5 |
35 |
Perform an exemplary service for the scouts. |
6 |
35 |
Continued as Scout (Explorer). |
6 |
36 |
Etta Clubb have no idea what happened to Etta Clubb – they found Etta Clubb's ship drifting on the fringes of friendly space. |
7 |
36 |
Became a Merchant (Broker). |
7 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
40 |
Promoted to Merchant (Broker) rank 1. |