Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
A mission goes wrong; Eve Robinson and several others are captured and mistreated by the enemy. Gain Eve Robinson's jailer as an Enemy. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
3 |
21 |
Became a Scout (Explorer). |
3 |
25 |
Eve Robinson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
25 |
Failed to qualify for Corporate Agent (Agent). |
4 |
25 |
Became a Drifter (Barbarian). |
4 |
26 |
Contact with Government. |
4 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
29 |
Continued as Drifter (Barbarian). |
5 |
32 |
Attempted a risky adventure and was wildly successful. |
5 |
33 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
33 |
Continued as Drifter (Barbarian). |
6 |
35 |
Eve Robinson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Eve Robinson secretly provide religious rites for a dying leader or noble, although they do not share Eve Robinson's faith. Gain an Ally in the family and a Rival who disagrees with Eve Robinson's choice. |