Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Betrayed by a friend. One of Fae Thorebourne's Contacts or Allies betrays Fae Thorebourne, ending Fae Thorebourne's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
27 |
Fae Thorebourne went above and beyond the call of duty. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
34 |
Given specialist training in vehicles. |
4 |
34 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
36 |
An investigation takes on a dangerous turn. |
5 |
36 |
Fae Thorebourne's work ends up coming home with Fae Thorebourne, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
38 |
Promoted to Agent (Intelligence) rank 3. |