Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Faith Crawford's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
23 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
27 |
Faith Crawford refused an offer of inducements to betray Faith Crawford's faith. Gain 2 enemies. |
4 |
27 |
Continued as Believer (Missionary/Humanitarian). |
4 |
28 |
Faith Crawford is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
31 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
32 |
Faith Crawford is caught in the periphery of a scandal. |
5 |
32 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
36 |
Faith Crawford secretly provide religious rites for a dying leader or noble, although they do not share Faith Crawford's faith. Gain an Ally in the family and a Rival who disagrees with Faith Crawford's choice. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |