Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A series of bad deals and decisions force Faith Jacobs into bankruptcy. Faith Jacobs salvages what Faith Jacobs can. |
4 |
28 |
Failed to qualify for Line/Crew (Navy). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
30 |
Betrayed by a friend. One of Faith Jacobs's Contacts or Allies betrays Faith Jacobs, ending Faith Jacobs's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Failed to qualify for Artist (Entertainer). |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
36 |
Offered job by a patron. Now owe him a favor. |
6 |
38 |
Promoted to Drifter (Scavenger) rank 1. |