Initiate Faith McDonald  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 41 F 3 (-1) 7 (0) 5 (-1) 3 (-1) 4 (-1) 4 (-1)375344
Constantly scratching an itch, Foolhardy
 
Skills
Admin 0
Deception 1
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Melee 0
Persuade 0
Profession (Worker/Religion) 1
Recon 0
Science (Social Sciences/Belief) 1
Steward 0
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent 01
Drifter Barbarian 01
Entertainer Performer 02
Merchant Free Trader 01
Believer Mainstream Believer Initiate12
 
Name Type Affinity Enmity Power Influence Species
Ernestine Sanders Ally 2 0 4 1 Ziadd (F/43)
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 20 Injured. Fully recovered. Owe 1,250 for medical bills.
2 20 Failed to qualify for Flight (Navy).
2 20 Became a Drifter (Barbarian).
2 24 Faith McDonald do not know what happened to Faith McDonald. There is a gap in Faith McDonald's memory.
3 24 Became a Entertainer (Performer).
3 26 Lost eye or limb. Owe 5,000 for medical bills.
4 26 Became a Merchant (Free Trader).
4 27 Imperial trade restrictions force Faith McDonald out of business.
5 27 Returned to Entertainer (Performer).
5 31 Faith McDonald is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
6 31 Became a Believer (Mainstream Believer) with the new title Lay Person.
6 35 Faith McDonald is sent to a new community or parish to preach The Word among the poor.
6 35 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
7 35 Continued as Believer (Mainstream Believer).
7 39 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
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