Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A sudden war destroys Fannie McCnaghty's trade routes and contacts, forcing Fannie McCnaghty to flee that region of space. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
20 |
Accepted a deal with criminal or other figure under investigation. |
3 |
20 |
Became a Drifter (Wanderer). |
3 |
21 |
Find valuable salvage. |
4 |
24 |
Continued as Drifter (Wanderer). |
4 |
27 |
Fannie McCnaghty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
27 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
29 |
Fannie McCnaghty is caught in the periphery of a scandal. |
5 |
29 |
Demoted to Believer (Holy Warrior) rank -1. |
6 |
31 |
Continued as Believer (Holy Warrior). |
6 |
35 |
Fannie McCnaghty come into conflict with a splinter group Fannie McCnaghty's own religion which maintains Fannie McCnaghty's version is the wrong one. Gain 1 Rivals. |
7 |
35 |
Switched to Drifter (Barbarian). |
7 |
39 |
Betrayed by a friend. One of Fannie McCnaghty's Contacts or Allies betrays Fannie McCnaghty, ending Fannie McCnaghty's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
39 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
39 |
Retired at age 39. |