Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Promoted to Drifter (Wanderer) rank 2. |
2 |
24 |
Felicia Lamb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Scholar (Field Researcher). |
3 |
25 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
28 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
28 |
Continued as Scholar (Field Researcher). |
4 |
31 |
An expedition or voyage goes wrong, leaving Felicia Lamb stranded in the wilderness. |
5 |
31 |
Failed to qualify for Law Enforcement (Agent). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
33 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
33 |
Failed to qualify for Corporate (Citizen). |
6 |
33 |
Switched to Drifter (Barbarian). |
6 |
34 |
Felicia Lamb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
A notable academic consults with Felicia Lamb about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
38 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
38 |
Retired at age 38. |