Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Filomena Blakely run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
21 |
Severely injured. Fully recovered. |
3 |
21 |
Became a Merchant (Broker). |
3 |
25 |
Promoted to Merchant (Broker) rank 1. |
4 |
25 |
Continued as Merchant (Broker). |
4 |
27 |
Given advanced training in a specialist field |
5 |
29 |
Continued as Merchant (Broker). |
5 |
31 |
Make an unexpected connection outside Filomena Blakely's normal circles. Gain a Contact. |
5 |
33 |
Promoted to Merchant (Broker) rank 2. |
6 |
33 |
Continued as Merchant (Broker). |
6 |
36 |
Given advanced training in a specialist field |
7 |
37 |
Continued as Merchant (Broker). |
7 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
41 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |