Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Accepted a deal with criminal or other figure under investigation. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Embroiled in legal trouble. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
Flossie Risewell's business or ship thrives. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Gained a contact. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Good fortune |
5 |
35 |
Forced to muster out. |
6 |
35 |
Failed to qualify for Thief (Rogue). |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
37 |
Flossie Risewell do not know what happened to Flossie Risewell. There is a gap in Flossie Risewell's memory. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Flossie Risewell refuse to secretly provide religious rites for a dying leader or noble, because they do not share Flossie Risewell's faith. |