Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Rogue (Thief). |
2 |
28 |
A job goes wrong, forcing Frank Middlemiss to flee off-planet. |
3 |
28 |
Became a Merchant (Free Trader). |
4 |
32 |
Continued as Merchant (Free Trader). |
4 |
34 |
Frank Middlemiss's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
37 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
Gained a contact. |
6 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |