Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Find an Alien Artifact. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
24 |
Gain Enemy if Frankie Kuhn don't already have one. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Became a Scout (Courier). |
3 |
30 |
Perform an exemplary service for the scouts. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Spend several years jumping from world to world in Frankie Kuhn's scout ship. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Surveyor) with previous rank. |
5 |
35 |
Frankie Kuhn's scout ship is one of the first on the scene to rescue the survivors of a disaster but Frankie Kuhn fail to help. Gain an Enemy. |
5 |
35 |
Frankie Kuhn have no idea what happened to Frankie Kuhn – they found Frankie Kuhn's ship drifting on the fringes of friendly space. |