Crewman Frankie Watson  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 41 F 6 (0) 9 (1) 3 (-1) 5 (-1) 3 (-1) 8 (0)693538
Brave
 
Skills
Deception 1
Drive 0
Gun Combat (Slug) 1
Medic 0
Melee (Grapple) 1
Persuade 1
Profession (Spacer) 0
Recon 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Rogue Enforcer 12
Merchant Merchant Marine Crewman03
 
Name Type Affinity Enmity Power Influence Species
Issac Evans Enemy 0 6 4 4 Suerrat (M/23)
Lowell McIntire Contact 1 1 1 0 Humaniti (M/40)
Cherry Teague Enemy 1 2 0 3 Humaniti (F/30)
Forgiveness.
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 21 Suffer from a life-threatening illness.
2 21 Became a Rogue (Enforcer).
2 25 Good fortune
2 25 Promoted to Rogue (Enforcer) rank 1.
3 25 Attempted to change assignments.
3 25 Failed to qualify for Pirate (Rogue).
3 25 Continued as Rogue (Enforcer).
3 29 A police detective or rival criminal forces Frankie Watson to flee and vows to hunt Frankie Watson down. Gain an Enemy.
4 29 Failed to qualify for Cavalry (Army).
4 29 Submitted to the draft.
4 29 Became a Merchant (Merchant Marine) with the new title Crewman.
4 30 Make an unexpected connection outside Frankie Watson's normal circles. Gain a Contact.
5 33 Continued as Merchant (Merchant Marine).
5 35 A sudden war destroys Frankie Watson's trade routes and contacts, forcing Frankie Watson to flee that region of space.
5 35 Gain rebels as Enemy
6 37 Continued as Merchant (Merchant Marine).
6 39 A series of bad deals and decisions force Frankie Watson into bankruptcy. Frankie Watson salvages what Frankie Watson can.
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