Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Spent the college years partying. |
1 |
22 |
Graduated. Gain an rival who is upset that Garnett Macks left the community. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
24 |
Garnett Macks went above and beyond the call of duty. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Garnett Macks's work ends up coming home with Garnett Macks, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
29 |
Failed to qualify for Colonist (Citizen). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Risk Garnett Macks's fortune on a possibility lucrative deal and win. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |