Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Gena Morrison run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Entertainer (Artist). |
2 |
24 |
An investigation, tour, project or expedition goes wrong, stranding Gena Morrison far from home. |
3 |
24 |
Became a Merchant (Broker). |
3 |
28 |
Given advanced training in a specialist field |
3 |
28 |
Promoted to Merchant (Broker) rank 1. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
30 |
Risk Gena Morrison's fortune on a possibility lucrative deal and win. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Failed to qualify for Explorer (Scout). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Make an unexpected connection outside Gena Morrison's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Befriend a useful ally in one sphere. Gain an Ally. |