Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
22 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Scientist) with previous rank. |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Scholar (Scientist) rank 2. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
30 |
A disaster leaves several injured, and others blame Gene Learmonth, forcing Gene Learmonth to leave Gene Learmonth's career. Gain a Rival. |
3 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
30 |
Became a Scout (Explorer). |
4 |
32 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
36 |
Betrayed by a friend. One of Gene Learmonth's Contacts or Allies betrays Gene Learmonth, ending Gene Learmonth's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Prisoner (Inmate). |
6 |
37 |
Gene Learmonth gain a new Rival among the inmates or guards. |
6 |
40 |
Promoted to Prisoner (Inmate) rank 1. |
6 |
40 |
Paroled from prison. |