Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Surveyor (Scout). |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
George Hutchinson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
29 |
Nearly killed. Owe 40,000 for medical bills. |
5 |
29 |
Failed to qualify for Performer (Entertainer). |
5 |
29 |
Continued as Drifter (Barbarian). |
5 |
32 |
George Hutchinson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Became a Entertainer (Journalist). |
6 |
36 |
One of George Hutchinson's pieces of art is stolen, and the investigation brings George Hutchinson into the criminal underworld. |
6 |
36 |
Forced to continue current assignment. |
6 |
36 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
7 |
36 |
Continued as Entertainer (Journalist). |
7 |
40 |
An investigation, tour, project or expedition goes wrong, stranding George Hutchinson far from home. |