Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Study Drive (Wheel) as a hobby. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
23 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Voluntarily left Intelligence |
3 |
26 |
Failed to qualify for Army Support (Army). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Became a Army (Cavalry) with the new title Private. |
4 |
31 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
31 |
Gain rebels as Enemy |
5 |
31 |
Became a Scout (Explorer). |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
39 |
Drafted into Courier |
6 |
39 |
Promoted to Drifter (Barbarian) rank 1. |