Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
An investigation takes on a dangerous turn. |
1 |
21 |
Geraldine Moody's work ends up coming home with Geraldine Moody, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Geraldine Moody went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Go undercover to investigate an enemy. |
3 |
27 |
Arrested and charged. |
3 |
27 |
Failed to defend self. Gain an Enemy and go to prison. |
4 |
30 |
Became a Prisoner (Inmate). |
4 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Switched to Prisoner (Thug) with previous rank. |
5 |
35 |
Defeated a prison gang. Gain an Enemy. |