Geraldine Moody  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 41 F 2 (-2) 5 (-1) 7 (0) 12 (2) 4 (-1) 8 (0)257C48
Safe, Nasty, Dull eyes
 
Skills
Athletics (Endurance) 1
Deception 1
Drive 0
Engineer (M-drive) 1
Flyer 0
Gun Combat (Archaic) 1
Investigate 2
Melee (Unarmed) 1
Persuade 0
Recon 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent23
Prisoner Inmate 01
Prisoner Thug 01
 
Name Type Affinity Enmity Power Influence Species
Johnnie Baldry Enemy 0 4 4 1 Ne Kraeda ren Kelva (F/70)
General Morales Enemy 0 3 1 2 Libert (M/39)
General Morales is in prison or otherwise trapped somewhere.
Violet Lambert Enemy 0 2 4 3 Libert (F/35)
Violet Lambert gained power at the expense of a third party who now blames the character.
Armand Howell Enemy 0 2 1 1 Libert (M/63)
Armand Howell is found or reported dead.
 
Term Age History
1 18 Became a Agent (Intelligence).
1 21 An investigation takes on a dangerous turn.
1 21 Geraldine Moody's work ends up coming home with Geraldine Moody, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 24 Geraldine Moody went above and beyond the call of duty.
2 26 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
3 26 Continued as Agent (Intelligence).
3 28 Go undercover to investigate an enemy.
3 27 Arrested and charged.
3 27 Failed to defend self. Gain an Enemy and go to prison.
4 30 Became a Prisoner (Inmate).
4 34 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5 34 Switched to Prisoner (Thug) with previous rank.
5 35 Defeated a prison gang. Gain an Enemy.
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