Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
War breaks out, triggering a mandatory draft. |
1 |
19 |
Fled from the draft. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Drifter (Wanderer). |
2 |
28 |
Find valuable salvage. |
3 |
31 |
Continued as Drifter (Wanderer). |
3 |
33 |
Gertrude Middlemiss run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
33 |
Became a Rogue (Thief). |
4 |
35 |
Gertrude Middlemiss spend months in the dangerous criminal underworld. |
4 |
37 |
Promoted to Rogue (Thief) rank 1. |
5 |
37 |
Continued as Rogue (Thief). |
5 |
41 |
Involved in a gambling ring. |
5 |
41 |
Promoted to Rogue (Thief) rank 2. |