Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A good deal ensures Gourgoeg Gong is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Risk Gourgoeg Gong's fortune on a possibility lucrative deal and win. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Make an unexpected connection outside Gourgoeg Gong's normal circles. Gain a Contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scholar (Scientist). |
4 |
34 |
Make a breakthrough in Gourgoeg Gong's field. |
4 |
34 |
Promoted to Scholar (Scientist) rank 1. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
37 |
Caught cheating in some fashion, advancing Gourgoeg Gong's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
37 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
5 |
37 |
Gain an Enemy |