Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Encounter a Psionic institute. |
1 |
22 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
2 |
23 |
Pick up potentially useful information using Grace Finnerty's psychic powers. |
2 |
26 |
Promoted to Psion (Psi-Warrrior) rank 1. |
3 |
26 |
Continued as Psion (Psi-Warrrior). |
3 |
28 |
Gain a contact outside of normal circles. |
3 |
30 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
4 |
30 |
Continued as Psion (Psi-Warrrior). |
4 |
34 |
Refused to use Grace Finnerty's psionic powers in an unethical fashion. |
5 |
34 |
Failed to qualify for Surveyor (Scout). |
5 |
34 |
Switched to Drifter (Scavenger). |
5 |
36 |
Suffer from a life-threatening illness. |
6 |
36 |
Failed to qualify for Worker (Citizen). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Risk Grace Finnerty's fortune on a possibility lucrative deal and win. |