Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Entered Merchant Academy with the Shipboard curriculum. |
2 |
24 |
Gained a contact. |
2 |
25 |
Dropped out of the merchant academy. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Switched to Rogue (Pirate) with the new title Lackey and previous rank. |
3 |
27 |
Grayce Fletcher spend months in the dangerous criminal underworld. |
3 |
29 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Failed to qualify for Enforcer (Rogue). |
4 |
29 |
Continued as Rogue (Pirate). |
4 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
30 |
Became a Scholar (Physician). |
5 |
33 |
Make a breakthrough in Grayce Fletcher's field. |
5 |
34 |
Promoted to Scholar (Physician) rank 1. |
6 |
34 |
Attempted to change assignments. |
6 |
34 |
Switched to Scholar (Field Researcher) with previous rank. |
6 |
37 |
An expedition or voyage goes wrong, leaving Grayce Fletcher stranded in the wilderness. |
7 |
37 |
Became a Drifter (Scavenger). |
7 |
41 |
Grayce Fletcher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |