Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Good fortune |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Gussie Brew's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
29 |
Became a Merchant (Merchant Marine). |
5 |
32 |
A series of bad deals and decisions force Gussie Brew into bankruptcy. Gussie Brew salvages what Gussie Brew can. |
6 |
32 |
Became a Entertainer (Journalist). |
6 |
33 |
Severely injured. Owe 3,750 for medical bills. |
7 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
34 |
A notable academic consults with Gussie Brew about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
37 |
Continued as Believer (Missionary/Humanitarian). |
8 |
39 |
Gussie Brew faith is shaken. |