Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Drifter (Scavenger). |
2 |
28 |
Nearly killed. Owe 17,500 for medical bills. |
3 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
31 |
Special assignment or duty on board ship. |
3 |
32 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
32 |
Voluntarily left Engineer/Gunner |
4 |
32 |
Became a Scout (Surveyor). |
4 |
33 |
Harper Welch have no idea what happened to Harper Welch – they found Harper Welch's ship drifting on the fringes of friendly space. |
5 |
33 |
Failed to qualify for Artist (Entertainer). |
5 |
33 |
Switched to Drifter (Wanderer). |
5 |
34 |
Harper Welch run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Became a Merchant (Broker). |
6 |
36 |
A new romantic starts. Gain an Ally. |
6 |
38 |
Promoted to Merchant (Broker) rank 1. |