Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Harriett White run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
21 |
Lost eye or limb. Fully recovered. |
3 |
21 |
Became a Merchant (Broker). |
3 |
24 |
A good deal ensures Harriett White is living the high life for a few years. |
4 |
25 |
Continued as Merchant (Broker). |
4 |
27 |
Make an unexpected connection outside Harriett White's normal circles. Gain a Contact. |
4 |
29 |
Promoted to Merchant (Broker) rank 1. |
5 |
29 |
Continued as Merchant (Broker). |
5 |
30 |
Severely injured. Fully recovered. |
6 |
30 |
Switched to Drifter (Wanderer). |
6 |
33 |
Suffer from a life-threatening illness. |
7 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
37 |
Harriett White is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
37 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
37 |
Continued as Believer (Mainstream Believer). |
8 |
39 |
A notable academic consults with Harriett White about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
41 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |