Harry Archer  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 41 F 6 (0) 7 (0) 5 (-1) 12 (2) 10 (1) 4 (-1)675CA4
Fake
 
Skills
Animals 0
Athletics 0
Broker 0
Deception 1
Drive 0
Electronics 0
Engineer 0
Flyer (Rotor) 1
Language 0
Mechanic 0
Pilot 0
Profession (Worker/Hydroponics) 1
Science (Space Sciences) 0
Stealth 0
Streetwise 3
CareerAssignmentTitleRankTerms
Citizen Worker 12
Scout Explorer 01
Citizen Corporate 01
Drifter Wanderer 23
 
Name Type Affinity Enmity Power Influence Species
Mittie Halpine Enemy 0 2 1 5 Dynchia (F/14)
 
Term Age History
1 18 Became a Citizen (Worker).
1 22 Harry Archer befriend a superior in the corporation or the colony.
1 22 Promoted to Citizen (Worker) rank 1.
2 22 Continued as Citizen (Worker).
2 23 Scarred. Fully recovered. Owe 2,500 for medical bills.
3 23 Became a Scout (Explorer).
3 27 Severely injured. Fully recovered. Owe 15,000 for medical bills.
4 27 Switched to Citizen (Corporate).
4 28 Life ruined by a criminal gang. Gain the gang as an Enemy
5 28 Became a Drifter (Wanderer).
5 30 Amnesia.
6 32 Continued as Drifter (Wanderer).
6 35 Attacked by enemies and injured.
6 35 Injured. Fully recovered. Owe 5,000 for medical bills.
6 35 Gain Enemy if Harry Archer don't already have one.
6 36 Promoted to Drifter (Wanderer) rank 1.
7 36 Continued as Drifter (Wanderer).
7 40 Attacked by enemies and injured.
7 40 Lightly injured, no permanent damage. Fully recovered.
7 40 Gain Enemy if Harry Archer don't already have one.
7 40 Promoted to Drifter (Wanderer) rank 2.
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