Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Harry Archer befriend a superior in the corporation or the colony. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Became a Scout (Explorer). |
3 |
27 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
4 |
27 |
Switched to Citizen (Corporate). |
4 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
28 |
Became a Drifter (Wanderer). |
5 |
30 |
Amnesia. |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
35 |
Attacked by enemies and injured. |
6 |
35 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Gain Enemy if Harry Archer don't already have one. |
6 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
40 |
Attacked by enemies and injured. |
7 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
40 |
Gain Enemy if Harry Archer don't already have one. |
7 |
40 |
Promoted to Drifter (Wanderer) rank 2. |